Destiny - update - 335 light level

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Zbliżająca się aktualizacja (12.04.2016) wniesie parę zmian w grze dodając nowe aktywności i podniesie light level do 335. Pozwolę sobie w związku z tym wydarzeniem przedstawić zbiorcze zestawienie aktywności i dropu, który będzie można z nich zdobyć (niestety w języku angielskim, ale myślę, że nie będzie to stanowić problemu ;D):

General
  • Faction Reward packages include Chroma-enabled gear up to 330
  • Exotic Engrams grant items up to 335
  • Non-Exotic Engrams now grant items up to 310 Light
  • Engrams guaranteed to grant an item with Light value higher than your total Light
  • Infusion now grants 100% of the Light from the Infused item
  • Reputation gains have been increased for Crucible matches, Strikes, and Patrols
Crucible
  • Weekly Crucible Bounty now awards unique Crucible Weapons up to 335 Light
  • Crucible drops now include gear up to Light 310
  • Increased Legendary drop rate for all Crucible matches
Iron Banner
  • Iron Banner now drops gear up to 335
  • Rank 3 package Artifact now 320
  • Rank 5 package Ghost now 320
  • Lord Saladin offers both armor pieces at Rank 3, a weapon at Rank 4, and another weapon at Rank 5
Trials of Osiris
  • Trials of Osiris drops gear up to 335
Malok
  • Work with Variks to investigate a new Taken threat
  • Complete the “At the Gates” questline, and earn the Dreadfang Taken Sword (310 Light)
  • Defeat Malok in the new “Blighted Chalice” strike, for a chance to earn a new Taken Shotgun (335 Light)
Prison of Elders
  • Lvl 41 Prison of Elders drops gear up to 320 Light
  • Claim a new Elders’ Sigil from Variks each week to track your Challenge Mode score
  • Test your Fire team against three consecutive boss waves
  • Bosses and gameplay modifiers change each week, for a total of 16 unique encounters
Challenge Tickets
  • Challenge Tickets reward gear up to 335
  • 10 reprised Prison of Elders Legendary Weapons available at 335
  • 3 reprised Prison of Elders Legendary Armor sets available at 335
  • 3 reprised Prison of Elders Exotics available at 335
PvE
  • Unique gear from the Vanguard Heroic Stirke Playlist drop up to 335
  • Tier 3 Court of Oryx will now drop gear up to 335
  • King’s Fall Hard Mode will now drop gear up to 335 (norma up to 320)
  • Exotic Engrams will now drop gear up to 335
  • Non-Exotic Engrams now grant items up to 310
  • New “Blighted Chalice” strike added to Normal and Heroic playlists
  • Taken variant of “Winter’s Run” strike added to Normal and Heroic playlists
  • Nightfall still drops sh*t
 

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Zmiany dotyczące broni:

AUTO RIFLES
High Rate-of-Fire (RoF) bullet hoses have been leading the pack in terms of competitive viability. Low RoF auto rifles are slightly behind their faster firing brethren. We’re tipping the scales ever so slightly on these weapons to try and create more options.

Goals:

  • Auto Rifle is optimal at close to medium range
  • Legendary low RoF Auto Rifles are a viable competitive choice
  • High Rate of Fire auto rifles are viable but not best in class
Changes:

  • Low RoF (Suros Regime, An Answering Chord, Anguish of Drystan): 2.3% increase in base damage
  • High RoF (Doctrine of Passage, Arminius-D): 2.5% reduction in base damage
  • Improvement to hip fire final accuracy
PULSE RIFLES
As with the auto rifles, the lowest RoF pulse rifles aren’t quite as effective as the faster firing models. The damage increase here doesn’t reduce bursts to kill against high Armor players in PVP, but it will provide more damage per burst which will help when team shooting and getting clean up kills.

Goals:

  • Pulse Rifle is optimal at medium range, but can still effectively engage enemies at close or medium-long range
  • Legendary low RoF pulse rifles are a viable competitive choice
Changes:

  • Low RoF (The Messenger, Spare Change, Lyudmila-D): 3% increase from previous base damage
HAND CANNONS
Hand Cannons were running lean on ammo inventory during PVP streaks and lengthy PVE encounters. We are increasing their ammo inventory amounts by a bit to not leave you scrounging for white bricks too often, but not so much that you don’t need to worry about making shots count.

Goals:

  • Hand Cannons are optimal at close to medium range
  • Rewards agility under fire, precision targeting, and snap shots
  • Hand Cannons have enough ammo to last longer streaks in all activities
Changes:

  • Increase ammo inventory for all Hand Cannons
FUSION RIFLES
The changes made in the last patch were somewhat more in depth than a blanket stability reduction: changing the ADS/Hip bolt spread paradigm as well as charge rate/damage tradeoffs. Rather than continue to play with nuance, this time we’re just going to do a blanket stability improvement.

Goals:

  • Fusion Rifles are optimal at mid-range, where targets are easier to track but they’re not close enough to attack while charging up
  • Require combat foresight and the ability to predict a target’s movement to use successfully
  • Low Stability does not make Fusion Rifles overly difficult to use.
Changes:

  • Fusion rifles are more stable across the board. The maximum stability for a fusion rifle has not changed much, but the baseline minimum stability is much stronger (40% recoil reduction), and we linearly ramp up from there.
  • Fixed bug where some outlying fusion rifle scopes had unintended increased zoom that was removed in Year Two.
SNIPER RIFLES
The intent for Sniper Rifles has always been lethality at a distance using a measured approach. There are a few scopes and models of Sniper Rifles that are pushing the limits of “distance” and allowing for pretty effective twitch combat shooting at what many would consider medium range. These changes aren’t intended to remove that style of combat, but they are intended to put the player at slightly longer ranges for that style to be as effective as it is currently.

Goals:

  • Sniper Rifles are optimal at long range, and difficult to use for medium to short range combat
  • Sniper Rifles reward thumb skill with high damage against precision targets
Changes:

  • Increase base zoom distance on the lowest range sniper scopes. Medium to long range scopes are untouched
  • Increase base zoom distance on Sniper Rifles that did not have Optics enhancing scope nodes: Hereafter, Black Spindle, Patience & Time, Stillpiercer
  • Add 2 frames of zoom time to base Sniper handling
  • Reduce Snapshot perk to 20% benefit to base zoom time (down from 30%)
  • Reduce Stability across all Sniper Rifle stats so that reacquiring a target after firing requires more care
  • Addressed a bug where Zen Moment was not providing perk benefit to Sniper Rifles
    • Zen Moment removed from uncommon and rare sniper grids
    • Legendary Hakke Sniper Rifles trade Zen Moment for Performance Bonus
    • Legendary Omolon Sniper Rifles trade Zen Moment for Battle Runner
AMMO

Goals:

  • Special and Heavy ammo is a valued commodity over the course of a Crucible match
  • Players should be mindful of ammo conservation
  • The choice to use a Special weapon should be based on recognizing a strategic opportunity
  • Using Ice Breaker or Sidearms to “charge up” your ammo reserves for other weapons is not intended
Changes:

  • Swapping special weapons in PVP now completely removes special ammo until more is found on the map
  • Reduce the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
  • Reduce the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
  • Increase Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles
  • Reduce the fraction of ammo granted by purple bricks in PVP. This change affects all Machineguns and only a handful of Rocket Launchers (Truth is one of the affected Rocket Launchers).
  • Reduced bonus Ammo Inventory granted by Machinegun Ammo Armor Perk by 33%
 

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EXOTIC & LEGENDARY TUNING

MIDA Multi Tool
Ignoring popularity, we think MIDA is fairly balanced in the global scale of weapons but I’m sure many non-MIDA users are starting to get tired of seeing that name come up in their death screen. Considering the popularity of the weapon we wanted to preserve how it feels to use but thought it was best to make it a little less horrible to be on the receiving end.

  • Changes
    • Remove high caliber rounds from the intrinsic behavior
SUROS Regime
Since we added the Spinning Up perk to this weapon, it has become the dominant playstyle for Suros users. The base damage increase of this archetype made Spinning Up pretty deadly, so we pushed out the perk activation by 4 shots. We are hoping to make the Focus Fire option a little more enticing by adding a base Range increase on the node. When selecting Focus Fire along with other Range enhancements on the grid players can now push the weapon to a max Range stat.

  • Changes
    • Selecting Focus Fire grants +45 Range stat
    • Spinning Up now activates (4 shots) later in the magazine
Hawkmoon
Although Hawkmoon still has the highest damage to magazine ratio for Hand Cannons, the last round of changes left the weapon feeling inaccurate. It is getting a Range increase to help effective range and accuracy.

  • Changes
    • Increase base Range stat by 10
The Last Word
In 2.0 we reduced the effective range of The Last Word, but the hip fire accuracy and damage increase provided by The Last Word perk are still pretty strong when working together on this weapon. For the players who have mastered hip fire precision shooting, this weapon can cause 2 hit precision kills which is a very fast kill time on a full auto weapon. To keep the time to kill in line with other exotic primaries, we are removing the damage increase granted from hip fire. The Last Word perk still grants generous Stability and Accuracy when firing from hip.

  • Changes
    • No damage bonus is applied from The Last Word perk
Thorn
Thorn is back and better than ever! (Just kidding!) This pass on Thorn maintains the power fantasy of using the weapon in all activities, but makes it significantly less difficult to fight against in PvP.

  • Changes
    • Reduce Damage Over Time (DoT) tick damage to the absolute minimum in PvP (1 HP base damage)
    • Reduce DoT duration in PvP to 4 ticks (down from 6)
    • Reduce intensity of poison screen effects for the victim to preserve combat effectiveness while poisoned
Ice Breaker
Like Thorn, even though this weapon is “on the bench” in terms of current power level, many people are using it to great advantage to work around ammo restrictions. This is predominantly occurring in high-skill PvP matches, so these changes are targeted at that skill level: aggressive snipers using Ice Breaker for medium range quick sniping will be more affected. For casual players, these changes are targeted at reinforcing Ice Breaker’s intended role as a slow paced, long distance combat tool.

  • Changes
    • Increase scope zoom Optics to 6x
    • Reduce base Handling stat to the lowest value for Sniper Rifles
    • Reduce base Target Acquisition by 25%
    • “Death swapping” in PVP no longer allows ammo to persist between swapped weapons
Dreg’s Promise
When it was released in House of Wolves it was one of two total Sidearms in the game. In the current range of Sidearm options, Dreg’s Promise is rarely used so we wanted to give it some attention.

  • Changes
    • Projectiles track more aggressively: On fire, targeting locks onto the enemy in your reticle. Damage reduced (40%) and rate of fire reduced to compensate
    • Damage falloff reduced to match Sidearm archetype range
Lord of Wolves

  • Changes
    • Reduce ammo inventory to reflect base Shotgun inventory reduction
Queenbreaker’s Bow

  • Changes
    • Reduce ammo inventory to reflect base Sniper inventory reduction
Telesto

  • Changes
    • Fixed bug that caused Telesto projectiles to despawn when impacting friendly players and Wards of Dawn. Telesto rounds now attach and detonate on friendly targets but do not cause friendly fire.
The Chaperone

  • Changes
    • Fixed a bug that was clamping precision damage on shotguns
1000 Yard Stare
This weapon has one of the highest adoption rates for any gun we’ve ever released. I think there are a number of factors that contribute to this, but the end result is a pretty remarkable spike in weapon usage.
This is an interesting situation. We don’t like punishing a relatively-balanced weapon just because it is popular, but we also want players to feel like they have options. For now, the safest way to reduce this spike is to preserve the feeling of the weapon, preserve the talent grid rolls that many players are no doubt happy with, and just pull a few rounds out of the Inventory.

  • Changes
    • Reduce base Ammo Inventory stat
Quillims Terminus
The Raid Machinegun is one of the most lethal and ammo-rich heavies in the game. As such, it has become the default choice for most people who have it. Data!
Not to keep banging the same drum, but it is important to us that players feel like they have options and that there isn’t a single ultimate weapon per archetype.

  • Changes
    • Reduce base Stability stat by 9
    • Reduce base Inventory stat by 15
King’s Fall Weapon Set

  • Anguish of Drystan
    • Increase Stability stat by 12%
  • All King’s Fall primaries
    • Increased reload speed
 

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Activities
Prison of Elders

  • New! Prison of Elders Challenge Activity: Challenge of the Elders (Recommended Light 320)
    • Elder’s Sigil Passage Tickets can be picked up directly from Variks
    • Prison of Elders Weekly Bounties have been added and can be picked up from Variks
  • New! Added Level 41 Prison of Elders playlist (Recommended Light 260)
    • Prison of Elders now has a Level 41 difficulty available, this version has a chance at having Taken enemies
  • Combatants within the Prison of Elders will now provide credit towards applicable Vanguard bounty requirements
  • Keys are no longer required to open the Prison of Elders chest
    • Keys can now be used directly from inventory to provide House of Judgement faction reputation
  • Variks’ inventory has been updated
    • Tokens of Flight, Identity, and Judgement are no longer needed to purchase items
      • Tokens can still be used directly from player’s inventory to provide House of Judgement faction reputation
    • Armor & Weapon Cores are no longer needed to purchase items and can now be used directly from player’s inventory to provide House of Judgement faction
PvE Activities

  • Increased Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles
Strikes

  • Added the following Strikes:
    • New! “Blighted Chalice” strike is now available in the normal & heroic strike playlists
    • The “Winter’s Run” strike now has a Taken variant available in the normal & heroic strike playlists
  • Reputation gains have been increased for completing Strikes
Weekly Nightfall

  • Increased Activity Level of Weekly Nightfall Strike (Recommended 320)
  • Eververse drops will no longer replace the normal Nightfall rewards but will be an additional reward when received
King’s Fall

  • Increased the drop rate of armor and weapons inside the King’s Fall raid for both Normal and Heroic difficulties
Patrols

  • Reputation gains have been increased for completing Patrol objectives


Classes

General
  • The player’s Resurrection mechanic has been adjusted:
    • Reduced the radius of Resurrection interaction prompt to 1.5 meters (was 2 meters)
    • Increased the base time to Resurrect by 0.25 seconds
    • Overshield has been adjusted so that it takes precision damage modifiers (previously it did not)
    • Reduced Resurrection time bonuses from exotic armor (Crest of Alpha Lupi, Light Beyond Nemesis) to 30% (was 40%)
    • Added additional frames of invincibility at the end of the Resurrection animation to make the handoff from locked state to movement more consistent
  • Players can now highlight (R-Stick Click) player ghosts, allowing a user to inspect & target emotes at a downed player’s ghost
Hunter
Nightstalker

  • Fixed an issue where summoning the Ghost while evading would interrupt Shadestep
Warlock
Voidwalker

  • Melee: Energy Drain
    • Increased grenade recharge bonus scalar (by +100%)
    • Reduced grenade recharge duration to 2 seconds (was 5 seconds)
    • Reduced bonus recharge provided by mastery (i.e. The Hunger) to 2 seconds (was 6 seconds)
    • Life Steal: Now triggers when damaging an enemy with Energy Drain
    • Soul Rip: Now triggers when damaging an enemy with Energy Drain
  • Passives
    • Embrace the Void: Now triggers the energy drain effect and restores a significant portion of health when killing an enemy
Sunsinger

  • Melee: Scorch
    • Flame Shield: Now increases the cooldown of Scorch (by +33%)
    • Flame Shield: No longer maximizes player armor for its duration
    • Flame Shield: Removed + 1 Armor stat
    • Solar Wind: Now reduces the cooldown of Scorch (by +66%)
    • Solar Wind: Added +1 Recovery stat
    • Brimstone: Now reduces the cooldown of Scorch (by +66%)
    • Brimstone: Explosion damage increased (by +86%)
  • Super: Radiance
    • Increased grenade energy regen by 1-3 grenades (depending on discipline)
    • Song of Flame: Increased allies’ grenade regen (by +60%)
    • Fireborn: Reduced Radiance duration when Fireborn is active (-28%)
  • Passives
    • Sunburst: Now guarantees an Orb of Light on kill
Stormcaller

  • Melee: Thunderstrike
    • Rising Storm: Now immediately awards a flat amount of super, grenade and melee energy (instead of boosting regen based on intellect, discipline and strength over time)
  • Super: Stormtrance
    • Landfall: Damage reduced (by -17%)
    • Landfall: No longer blinds nearby players
  • Passives
    • Pulsewave: Added +1 Recovery stat
    • Feedback: Removed +1 Armor stat
    • Transcendence: Reduced bonus time in Stormtrance (by -17%)
    • Transcendence: No longer removes the cost of actively throwing Arc lightning
    • Electrostatic Mind: Increased the damage nearby enemies take when Stormtrance is active (by +100%)
    • Electrostatic Mind: Reduced the super recharge bonus when near allies (by -25%)

Armor
General

  • The following Year 1 Armor Exotics have been converted for Year 2:
    • ACD/0 Feedback Fence
    • The Glasshouse
    • Eternal Warrior
    • Khepri’s Sting
    • Lucky Raspberry
    • ATS/8 ARACHNID
    • Sunbreakers
    • Purifier Robes
Exotic/Legendary Armor

  • Increased the tracking amount of the Scatter Grenade when wearing the Nothing Manacles
  • Reduced the Golden Gun upkeep penalty for Achlyophage Symbiote
  • Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)

Crucible
General

  • The following changes have been made to address the abundance of special and heavy weapon kills in the Crucible. We will be continuing to monitor usage in both PVE and PVP.
    • Players begin games with Special ammo.
    • Swapping between Special weapons during Crucible matches now no longer retains ammo between weapons.
    • Ammo spawn conditions have been changed for all modes except Elimination and Mayhem:
      • Special ammo spawns after 3 minutes, then respawns every 2 minutes (each crate has its own timer)
      • Heavy ammo spawns after 5 minutes, only once per match
    • Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
    • Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)
    • Reduced the amount of ammo granted by Crucible-specific Heavy Ammo bricks to grant 0.375 of inventory (was 0.5)
      • This change affects all Machine Guns and only a handful of Rocket Launchers (Truth is one of the affected Rocket Launchers).
    • Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)
    • Increase Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles
  • Sparrow, Pike, and Interceptor kills will now report unique score values instead of the generic “Vehicle Kill”
  • The “Ace” Elimination medal now requires wiping the enemy team in 20 seconds or less
  • Year 1 Shaders have been added back into the list of possible rewards for completing Crucible matches
  • Increased Legendary item drop rate for completing Crucible matches
  • Increased Reputation gains completing Crucible matches
Quests & Bounties

  • Fixed an issue where players were incorrectly receiving credit for the quest “Draw From the Void” outside of the Crucible
  • Fixed an issue where some score-based quests and bounties were not progressing properly at the end of a match
  • The Crucible bounty “Trial Run” will no longer appear for players who are below level 40, as they cannot compete in Trials of Osiris
Playlists

Control

  • Maps added: Asylum, Firebase Delphi, The Anomaly, The Burning Shrine, and The Cauldron
  • Maps removed: Bastion, First Light, and Skyshock
Elimination

  • Revive timers now start at 7 seconds and increase by 7 seconds each time players are revived
Inferno Rumble

  • Reduced score to win from 2000 to 1500
Mayhem Rumble

  • Reduced score to win from 35000 to 25000
  • Fixed an issue where the Playlist tooltip indicated an incorrect Fireteam size requirement
Iron Banner
  • Lord Saladin’s inventory has been updated with items at Ranks 3-5, some with re-rolled perks
  • Rank package rewards have been adjusted:
    • Increased Rank 3 package Artifact to 320 Light
    • Increased Rank 5 package Ghost to 320 Light
    • Rank 5 packages can now reward items from the current event
  • Iron Banner Armor and Weapons can now be earned at Rank 0 at the end-of-activity
  • Removed Legendary Engrams from the possible end-of-activity rewards list, creating a greater chance to receive Iron Banner specific items
  • “Iron Domination” daily bounty now requires completing a match with a personal score of 1500 instead of winning a match with 2500
  • “Iron Versatility” bounty now only requires 7 Heavy Weapon kills to complete
  • Fixed an issue where players below Rank 5 could roll a reward they were ineligible for, resulting in no reward being given
  • Fixed an issue where the Iron Banner ship was missing a part of its frame
Trials of Osiris
  • Fixed an issue in which weapons in the Lighthouse chest did not have the appropriate equip requirement of being Level 40
  • “His Eye Upon You” bounty may now be repeated daily with easier requirements:
    • Reduced the match completion requirements to 7 matches (was 10 matches)
    • Reduced the Fireteam kills requirements to 50 kills (was 75 kills)

Items
General

  • An additional page of Vault Space has been added to all accounts, bringing the capacity counts up to 108 weapon, 108 armor, and 72 miscellaneous slots
  • Mystery Bags can now be previewed before opening to look at the list of potential contents
  • Year 1 ships have been added to the Crucible & Vanguard Reputation rank up packages
  • Reputation Buffs have been added to Vanguard, Crucible, and House of Judgement Reputation rank up packages
  • Abandoned Quest Kiosk has been added to the Reef
  • 12 new Eververse Emotes have been updated to new Spring 2016 Season (northern hemisphere)
  • Winter Season Emotes have been moved into a Winter 2015 Emote Mystery Bag
  • Fixed an issue in which Crimson Days ghosts could not be previewed
  • Fixed an issue in which Raid ghosts could not be previewed
Sterling Treasures

  • Players are guaranteed to receive up to three Sterling Treasures per account by doing these actions after the weekly reset:
    • Logging a character into the game
    • Completing the Level 41 Prison of Elders
    • Completing a match in the weekly featured Crucible playlist
  • Items found Inside:
    • Taken Gear (Vanity)
    • Chroma
    • Reputation Buffs
Chroma

  • Chroma allows players to customize illumination (White, Yellow, Blue, and Red) on special items
  • Chroma can be applied to many armor sets:
    • “Spektar” Armor Set can be found within the Sterling Treasure boxes
    • These specialized sets can be found in the Crucible/Vanguard reputation packages:
      • “Spektar Pandion” Titan Superior Gear
      • “Spektar Aspriet” Hunter Superior Gear
      • “Spektar Haliaetus” Warlock Superior Gear
    • These specialized sets can be found in their respective reputation packages:
      • “Spektar Heliopause” Dead Orbit Gear
      • “Spektar Infinite” Future War Cult Gear
      • “Spektar Kallipolis” New Monarchy Gear
  • Chroma can applied to many weapons:
    • These Fallen weapons can be found in House of Judgement reputation packages:
      • “Hand of Judgement” Scout Rifle
      • “Stolen Pride” Hand Cannon
      • “Crow’s Eye” Sidearm
      • “Soulstealer’s Claw” Auto Rifle
      • “Aegis of the Reef” Pulse Rifle
    • These Queens Faction weapons can be found in Prison of Elders:
      • “Final Duty” Pulse Rifle
      • “Her Revenge” Hand Cannon
      • “Her Memory” Auto Rifle”
      • “Lethe Noblesse” Scout Rifle
      • “Queens Choice” Sidearm
      • “Techeun Rage” Fusion Rifle
      • “Her Champion” Shotgun
      • “Her Fury” Sniper Rifle
      • “The Nightmare” Rocket Launcher
      • “Bane of the Taken” Machine Gun
 

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