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Destiny zaktualizowane do wersji 2.0

Temat na forum 'Aktualności' rozpoczęty przez -=SETH=-, Wrzesień 9, 2015.

  1. -=SETH=-

    -=SETH=- -= XBOX GOD =- Członek Załogi Administrator Super Moderator Xbox One V.I.P Pomocnik XBOX MANIAK Game Master Liga XboxForum.pl Achievement Hunter PSforum.pl

    Dołączył:
    Wrzesień 11, 2010
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    [​IMG]

    Bungie oficjalnie kończy pierwszy rok życia Destiny wraz z aktualizacją oznaczoną numerem 2.0.
    Nie chodzi jedynie o przygotowanie gry do premiery rozszerzenia „The Taken King” (15 września o 11:00 czasu PL), ale również o przebudowanie praktycznie całej gry. Podmieniono aktora użyczającego głosu Duchowi, zmieniono podstawowe systemy, wprowadzono Questy zamiast standardowych misji, zmodyfikowano balans broni... Wszystko waży około 18GB na Xbox One i 10GB na Xbox 360. Pełna rozpiska dla zainteresowanych Strażników poniżej.



    Player Character

    Character Level Cap raised to 34 for all players

    • Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
    • Character Level Cap will be increased to 40 on 9/15 (requires The Taken King)
    Character Level and Light are now separate stats

    • Light is now calculated by the average of the Attack and Defense scores of all your gear
    • Weapons, Ghosts, Class Items, and Artifacts now all contribute to Light
    • Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen
    Attack Power values on weapons and gear have been renormalized in preparation for the Taken King

    • Year 1 Attack and Defense values caps have been renormalized for Year 2 (previously 365 Attack is now 170 Attack)
    • All Defense values are now on the same scale as Attack
    • Weapon damage numbers and combatants have been scaled against renormalized Attack and Defense values
    Outgoing and Incoming damage has been changed to reflect new Light system

    • Ability Damage is directly computed from your Light Score
    • Player Health is directly computed from your Light Score
    • Weapon Damage is heavily weighted by both your Light score and the Attack value of the weapon
    Classes

    General

    • Intellect, Strength, and Discipline now only change their effect in fixed tiers
    • Intellect, Strength, and Discipline stats now display their tier and the exact duration of the effect on the tooltip in the Character Screen
    • Orb generation is now capped to a maximum of 8 orbs at once when wearing exotic armor items that increase orb spawning rates
    • Increased Recovery stat time at low end by 1 second and Reduced high end reduced timer by 2 seconds. These were re-normalized Recovery stat effects to make a more compelling character stats choice
    • Pulse Grenades secondary effect distance are now globally 8 meters (Thermal and Void: 7 -> 8 meters, Arc: 9 -> 8 meters). Detonation distance still unchanged at 7 meters
    • Pulse Grenade fuse times have been reduced
    • Thermal Pulse (Incendiary Grenade) base detonation and damage have been increased to unify stats with other Pulse Grenades
    • Fixed an issue where perks that grant additional super energy for grenade kills did not work correctly in the Crucible
    Titan

    Defender

    • Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn
    Hunter

    Gunslinger

    • Golden Gun Damage increased (350 -> 360) to ensure it consistently killed opponents in the Crucible
    Bladedancer

    • Arc Blade can now generate up to 6 Orbs when geared with exotic armor that increase orb spawning rates
    • Blink movement ability activation delay increased by 0.07 seconds (0.26 seconds to 0.33 seconds)
    • Blink movement ability visuals now changed to better telegraphing direction: clearer activation FX and trail FX
    • Blink Strike now does Arc Damage
    • Arc Bolt grenades (Thermal and Arc) damage reduced by 25% to 75 damage
    • Arc Bolt Range reduced by 11% to 8 meters
    • Flux Grenade tracking shape volume has been changed to reduce tracking aggressiveness
    Warlock

    General

    • Armor Bonus perk “Strength of the Ram” (found on exotic helmet, The Ram) has been reduced (5->3)
    Sunsinger

    • Fixed an issue where Sunsingers who self-resurrected from Fireborn were given a free orb upon respawn
    • Fireborn Sunsingers must now successfully kill to spawn orbs
    Quests

    • A Quest Screen will be added to your Menu
    • Tracks all active Quests
    • Abandoned Quests can be recovered in the Hall of Guardians
    • Year One Activities have been converted to the Quest system
    Bounties

    • Bounty slots will be increased to 16
    • Incomplete Year One Bounties will be auto-abandoned on 09/08 in preparation for launch of The Taken King
    • Incomplete Year One Exotic Bounties are auto-completed with their respective Vendors
    • Year One bounties issues by Eris will be retired
    • Reputation with Crota’s Bane can continue to be earned by completing Quests in The Taken King
    Tower

    Collections have been added to the Tower

    • Emblems/Shaders can be found near Eva Lavante
    • Ships can be found near Amanda Holliday
    Exotic Armor and Weapon Blueprint added to the Tower

    • You will now have the Blueprint for all Exotics you own in your Collection
    • Report to the Vanguard in the Hall of Guardians
    Inventory

    • Motes of Light will be used to grant XP to Weapons and Armor
    • Class-specific Armor materials will be deprecated in favor of a unified Armor Material
    • Vanguard Quartermaster, Roni-9940, will exchange old materials for armor material [Takes effect on 09/15]
    World

    • Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in your solar system

     
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