1. Ta strona wykorzystuje ciasteczka (cookies) w celu: utrzymania sesji zalogowanego Użytkownika, gromadzenia informacji związanych z korzystaniem z serwisu, ułatwienia Użytkownikom korzystania z niego, dopasowania treści wyświetlanych Użytkownikowi oraz tworzenia statystyk oglądalności czy efektywności publikowanych reklam.Użytkownik ma możliwość skonfigurowania ustawień cookies za pomocą ustawień swojej przeglądarki internetowej. Użytkownik wyraża zgodę na używanie i wykorzystywanie cookies oraz ma możliwość wyłączenia cookies za pomocą ustawień swojej przeglądarki internetowej. Dowiedz się więcej.

Stormrise Mission 2: Assault Charge albo jakis poradnik Video badz PL txt

Temat na forum 'Pomoc' rozpoczęty przez DjKwaku, Luty 2, 2011.

  1. DjKwaku

    DjKwaku Użytkownik Użytkownik

    Dołączył:
    Luty 2, 2009
    Posty:
    145
    Polubienia:
    0
    Punkty za osiągnięcia:
    16
    Miasto:
    Piekary
    Witam..... mam problem z ta misja ... zupelnie nie czaje co ja mam zrobic z tymi seeker'ami :/ moze ktos powiedziec jak przejsc ta misje ? ( i o co chodzi z tym zielonym polem na mapie )

    znalazlem FAQ ale w ang... i nie zabardzo rozumiem co mam zrobic :/

    Kod:
    (MIS02) Mission 2: Assault Charge
    
    The opening CS gives you most of the information you need with a 
    little speculation thrown in for good measure.  You need to target 
    the building with the large red beam of energy emerging from it in 
    the train yards – that is where the energy from the source points is 
    focused – but you are likely to have trouble assaulting it.
    
    This is where you are introduced to the Seeker Drones – an 
    important strategic unit in your toolbox!
    
    Follow the CS prompting you to move the Seekers to the target, 
    and you get some intel on the layout of enemy troops as a result.  
    Once you move to the second target spot with your Seekers you spy 
    the energy refinery/collector – and Coop teaches you to do indirect 
    unit assignments.
    
    Follow this mini-tutorial to have your infiltration unit position 
    near the target, and then switch to them and select demolition charge
    as their weapon mode in the menu.  Now target the energy collector 
    and blow it up!  Nice!  You just nailed another achievement: In 
    Transit (20 GP)!
    
    Now however the enemy is aware of your presence.  Go ahead and 
    capture the spot you just demo'd and upgrade all of its gear – the 
    highest that you can upgrade to is level 2 by the way, and you do 
    not get the warp portal option with this one.
    
    Now this is where this mission gets a little confusing – so bare with 
    me for a bit while I explain...
    
    So far we have learned that we need to secure the turrets to mine 
    energy to obtain new troops, right?  So we grab that first turret 
    which gives us a trickle of energy that we can use – if we are 
    willing to wait around 45 minutes to accrue 4,000 energy units.  So 
    obviously the best plan would be to capture the other turret locations
    on the other side of the bridge in the train yard, right?  Well, not 
    so much really because the cost in units to grab – and then hold – 
    those spots is so high that you will end up spending hours and hours
    getting the energy to replace them.
    
    No this mission is one that calls for finesse but of course the CS 
    does not give you a clear route to completing it.  Well, I will!
    
    Build 5 Infiltration units, and then run them past the turret we 
    seized to the containers in the back of that area, and then up to 
    the tracks above the containers.  Take out the enemy forces that are 
    at the end of the tracks, and then go up the ramp on your right just 
    past the overpass to the FIRST landing – do not go up the second ramp
    ahead of you!
    
    Instead, turn around – you see the ramp going up to the next level 
    in that direction?  Take your units to the top of that, and they will
    be able to snipe the enemy that are across from you in the original
    direction we were heading.
    
    Once they take all of the units you can reach from here – there 
    should be two you cannot – go back down and up the second ramp 
    just to a point before its top – and your guys can now take out 
    the last two units without taking damage.
    
    After that, send one of your units to the energy source for a brief 
    CS in which the Seer kidnaps you (even though you are not actually 
    there) and the mission ends with victory for you...  So I am guessing
    you were supposed to get kidnapped then, right?  Well I hope so, 
    because you did!
    
    If you want to understand why taking the other turret locations 
    was not the way to go, take a look at the resource count in the 
    stats at the end of the mission – specifically take a look at the 
    enemy resource count...  More than ten times as much as YOU have – 
    so it is no wonder the frontal assault route was set for failure!
    kurde to pierwsza gra RTS gdzie nie wiem co zrobic :D

    wyczytalem tylko ze mam przeniesc tych typkow do jakiegos miejsca ( jestem w zielonym pkt. ale nie wiem czy to o to biega ) biegam po mapie gdzie moge jak moge i kurde nic sie nie dzieje :/


    EDIT no ok udalo mi sie przeskoczyc sila ;) tzn misja jeszcze nie ukonczona ale mam juz rafinerie ..... tak czy siak bylo by milo dowiedziec sie o co chodzi z tym zielonm pkt. i tymi hmmm samolocikami ?

    Edit misja skonczona .... ale dalej nie wiem po co byly mi te seeker'y :/
     
Wczytywanie...

Poleć forum